Cover Story: Package Development at Microsoft
HOW XBOX BROKE OUT OF THE BOX
By Patrick Henry
 Nothing offers more dazzling experiences of productivity, creativity, and entertainment than computer software and hardware for the consumer market.
The only trouble is, you'd never know it from the look of much of the packaging.
Microsoft Corporation's stake in the appearance of the packages for its consumer software and hardware products is obvious. Because the Redmond, WA, company sells more of these products in more places than anyone else, it has to cut through more shelf clutter at retail than any other publisher. Even a contender as mighty as Microsoft couldn't do that with the kinds of bland, boxy-looking packaging that consumers tend to associate with products for their home computing needs.
According to Patti Sullivan, a packaging project manager at the corporate headquarters, Microsoft came to this conclusion about 10 years ago after realizing that there was more to making packages than simply meeting shelf dates.
Since then, she says, the company has worked hard to mold a philosophy and a process of package development in the same spirit of innovation that characterizes all of its other operations.
Along the way, this has meant replacing an in-house package manufacturing and assembly division with regional operational centers. Aligned with product groups, the Package Engineering Management Team (PEM) to which Sullivan belongs translates product marketing objectives into package production specifications. It also superintends relationships with the outside providers that turn the specifications into packages for software, keyboards, mice, and gaming systems bearing the Microsoft brand.
Small in number only
The PEM team consists of fewer than 20 peoplea tiny fraction of Microsoft's global workforce of almost 60,000. "The team is very lean," acknowledges Sullivan. But it's very good at multitasking: "All of us are package designers and project managers in one sense or another," she says, with each member handling about 15 product launches or other projects per year.
Working with the marketing division, product development, and other internal groups, this small but formidable band is the driving force behind the packaging for everything that Microsoft sells at retail. Next month, examples of the PEM's capabilities will be seen in four new products being launched in time for the holiday season: the Xbox 360 gaming console and its range of accessories; the Laser Mouse line; Perfect Dark Zero - Limited Collector's Edition gaming software for the Xbox 360; and Visual Studio 2005 - Team Edition authoring software.
The PEM team members prefer "partnership" to "outsourcing" as a word to describe their relationships with external sources: a closely held, global list of vendors that includes creative, structural, research, and production agencies; test and material suppliers; and providers of manufacturing and assembly services. Sometimes, notes packaging project manager Jeff Loth, the manufacturing partners also offer creative support "if they have that capability."
The team's alignment with product groups enables each group to enjoy a certain amount of design latitude within overall branding guidelines.
Head for the red
For example, according to hardware packaging manager Jane Tsilas, the hardware products group uses a signature color red to carry into new subcategories as the flagship color of mouse and keyboard products. By following a color-specific concept in designing packages for these ubiquitous peripherals, she says, the hardware group lets consumers know that shopping for Microsoft-branded input devices is as easy as "finding red boxes on retail shelves."
On the opposite side of the color wheel, consumer focus-group research has indicated that the response-triggering color for Xbox hardware is greena color that's conspicuously used in the packaging new 360 version of the product.
Duane Colbert, packaging project manager for Microsoft Game Studios, explains that while the primary branding colors of green and silver-grey remain the same from Xbox to Xbox 360, the new version uses white instead of the original black as the accent color. The change reflects a shift from a focus on hard-core gamers in Xbox to an appeal to a much broader demographic in Xbox 360. "Xbox 360 game cases will use a lighter, more transparent green to differentiate from Xbox while retaining the same recognition at retail," Colbert says.
At Microsoft, package development for a new product begins as a conversation with the marketing team handling the launch. Jay Watts, senior manager for software package engineering, describes the subsequent five-phase process as follows: gathering and confirming the marketing requirements; designing the package concept; testing the concept for practicality; executing the plan by generating engineering specifications for manufacturing and shipping; and finalizing by following through to completion based upon input from package manufacturers.
Tsilas says that although the overriding objective of the process always is manufacturability, the design goals can be "very bipolar in nature" as the packaging teams work to reconcile what marketing wants with what the global manufacturing base actually can dowithin budget and on schedule.
That's why, notes Sullivan, a flair for "sales and negotiations" is one of the teams most called-upon skills: "We do this day in and day out." According to Tsilas, this collaborative give-and-take is what keeps things moving forward.
"Over the last few years, we've become very good at staying on the critical path," she says. "We are really crisp on how we interplay with the other teams, and we know each other's drop-dead dates." This makes it possible to streamline workflows and eliminate, where feasible, steps and milestones that may not be needed as the job progresses.
How was the "out-of-box experience"?
Loth says that "substantial worldwide research" provided by the marketing groups looms large in decisions not only about how a package should look, but also about how it should perform.
Focus-group feedback about Xbox, for example, has helped the packaging team to better understand the all-important out-of-box experience: how consumers react as they open the package, extract the contents, and set up the product for use. According to Loth, too many computer product packagers miss the point of the out-of-box experience by prioritizing manufacturing concerns instead of customer satisfaction.
That's a miscalculation that the Microsoft packaging team works strenuously to avoid. Until recently, says Sullivan, "the whole industry has been in a similar square box"a design mindset that Microsoft believes it has cast off with packaging innovations like those that will showcase its year-end launches.
Sullivan says, "Our design challenge is to find ways to not just be a box, and still represent our products appropriately." She adds that even though consumers may be getting used to the idea of obtaining software, video, and other information and entertainment resources in purely digital form, "you can't say that customers don't ever care about the packaging."
From Redmond to retailer
Microsoft believes this is so because, come what may in the road ahead, retail shopping will remain an important channel for product consumptionsoftware and hardware products included. Because shopping, says Sullivan, "is our social thing to do," and we are still conditioned to respond emotionally to the packaging that we see.
Although software licensing generates more revenue for Microsoft than physical sales, the company continues to rely on packaging as an indispensable link to the consumer marketplace. According to Colbert, it could scarcely be otherwise: in most cases, consumers acquire software for the first time in a box, downloading updates later.
That's why the Microsoft team will concentrate on blending the right mix of innovation and appeal on store shelves, one well-designed package at a time. "Packaging is our face at retail," says Watts, "and we don't see retail going away."
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